What is the Last Seen page?

Last Seen is a sorted list of every item we track, with a timestamp for when we most recently observed it in the shop. Items that have been absent the longest float to the top; items that are in stock right now are at the bottom.

The data comes directly from the live upstream API — specifically the top-level lastSeen array — and updates every poll cycle. No synthesis, no averaging. When you see "3 days ago" next to an item, that means our poller last spotted it in the shop 3 days ago and has not seen it since.

How to use Last Seen

Items are ordered longest-absent first. That means the rarest, most overdue items surface at the top of the list — which is usually what you care about. Common items churn every cycle and rarely move out of the "just now" band.

Use the tab filter above to narrow by category (Seeds, Gear, Eggs, or Weather). Each tab deep-links — you can share /last-seen?category=gear with a friend and they land on the same view. Timestamps update live: when an item appears in the current cycle, its Last Seen value resets to that moment.

Predicting rare drops

Mythic and legendary items don't follow a strict published schedule, but they're not purely random either. Community observation suggests roughly 1 in 20 cycles for a given legendary to appear, which is a meaningful signal even if the variance is wide.

Items that have been absent 24+ hours are statistically more likely to return soon — but "more likely" is not the same as "guaranteed." This is where the gambler's fallacy sneaks in: a coin that's landed tails 20 times in a row has the same 50/50 chance on flip 21. The shop is closer to independent rolls than to a scheduled rotation. A legendary being overdue is a pattern-observed hint, not a promise.

The right way to use this page is to identify long-absent items, then watch upcoming refresh windows with the restock timer handy. Cross-reference the rarity system guide for baseline tier frequencies.

Understanding rotation patterns

Within a tier, items rotate roughly evenly. Legendary seeds don't systematically favor one specific seed over time — if you've seen Dragon Fruit Seed three times this week and Mango Seed zero times, that's variance, not a bias. Longer-term observation smooths these short-term skews.

Event-specific items are the exception. When the game runs a named event, event-tier items may appear in shop during that window and then disappear permanently when the event ends. If an item on this page shows "Never seen," it may indicate our catalog hasn't seen it yet (catalog drift) — we track these on the status page under catalog coverage. For items tied to historical events, Never Seen may mean the item simply isn't coming back.

Frequently Asked Questions

Why is an item marked "just now" but not in my game?
"Just now" means our poller saw the item in the shop during the current cycle. If you're not seeing it in your game right this second, there's likely propagation lag — the shop rotates up to 30 seconds before our mirror observes it, and our poller runs on a 120-second cadence. Load the game, wait a beat, and the item should be there.
Why does an item I saw yesterday show 3 days ago?
Our last-seen timestamp is specifically the last time our poller saw the item — not the last time any player saw it. If our poller missed the 30-second cycle when it briefly surfaced, we'd record a later timestamp. That's rare but possible. For the most authoritative view, cross-reference with community Discord channels.
Does this show historical frequency?
Not yet. The current page shows a single most-recent timestamp per item. A full frequency histogram (how many appearances in the last 7/30 days) is on the roadmap — the rarity guide has community averages in the meantime.
Can I get notified when a specific item returns?
Not yet. We're collecting demand for push + email alerts via the FAQ contact. If you want this feature, please say so — it ships when enough players ask.